In the last two parts of this blog I introduced you to the Ouya and had a basic rundown of the specs and software of the Ouya. In this part I will talk about the potential of a platform like this and also some final thoughts.

The Ouya is really a first of its kind. Its also one if the few companies to try to challenge the big three in a long time and get this close to a retail launch. With an Android powered OS you will definitely not be playing the latest and greatest games. Nor will you ever see the most amazing graphics you’ve ever seen. What you will get though is a lot of bang for your buck, a ton of potential, and the feeling that you are a part of something new.

For as long as I personally can remember game consoles have been about the best graphics, the best games and a big price tag for both the console and the games. This is one of the main advantages of a platform like the Ouya. Ouya Inc. has set a standers for their console stating that no game will cost anything, at least upfront. Instead all games will either be completely free, have “full” or “pro” versions you can buy, essentially making the free game an demo, or have in game purchases like many of the most popular mobile games that are out now. This is a pretty cool concept, if it works. The idea of all games being free is great, but I also hate games that constantly shove advertising for the full version in your face at every turn.

So with the free games concept explained, let’s get into the elephant in the room. Why buy an Ouya?

Well to answer this question I first have to pose somewhat of a question to Ouya themselves. Where is the mind blowing excliesive game? Every game console in history has had at least one great exclusive game that they advertise with the launch of the console to pull you in. With Nintendo its usually a Mario game, Microsoft has Halo, PlayStation has games like God Of War and Ratchet & Clank. So again, where is the exclusive game that we can only get on the Ouya? I think that’s the biggest question right now, and to me, what will make or break this console for the mainstream gamer.

On the plus side the potential for a “indie” console like this is huge. If they can get this right thus could change the face of gaming. For instance the Xbox arcade and PlayStation minis have been gaining a lot of popularity and garner huge cash for Microsoft and Sony. If Ouya can build an entire console and exo system on this alone that would certainly make some very needed competition for the big three.

And speaking of competition. The success of the Ouya even before its release in June has already sent waves through the gaming industry. So much so that other companies are already trying to jump on board.

At CES Nvidea unveiled Project Sheild. Which is essentially a controller with a screen on it that will not only run Android games but since it runs on a Tegra 4 CPU will also be able to stream games to its own screen as well as your big screen TV.


Then you have a product like Playjam’s Gamestick. Which looks to take on the Ouya directly as a even cheaper android gaming device. This one however, is actually built right into the controller. So the advantage of this device is not only that you need just the controller and the USB stick sized wireless HDMI receiver that hooks into your TV, but also the fact that you can take it anywhere easily, and it will cost only $79. The Gamestick by the way is another Kick starter success story after reaching their goal in two hours. And another quick note, this device has both Netflix and XBMC available already.


So all in all the gaming world may have a lot of changes coming. Some may be good and some may be bad. In a few years you may not be buying $60 games that last upwards of 60hrs but buying chapters of a game that cost $5 each and last only a few hours. Of that’s the case, I for one am on board as I would rather buy parts and stop paying when I stop playing instead of paying upfront for a game I may only play for an hour.

So the success or failure of devices such as these are truly both in the hands of us, the gamers and also the developers who have a long way to go to make these devices fully viable consoles for the mainstream consumers.